COURT MANUAL

HOW TO PLAY

Learn the essentials, then build your own game.

01

1V1 STREET

FIRST TO 11 · WIN BY 2
WASDMoveL-STICK
SHIFTSprintRT
HOLD / RELEASE SPACEShoot with timingA
TAP / HOLD ARROWSHandles, hop shots and finishes
GAMEPAD X / YHesitation / spin
ESteal on defenceLB

CHECK BALL: After a change of possession, carry the ball beyond the glowing arc before attacking. Press H during 1V1 for the full move list.

02

3-POINT CONTEST

27 BALLS · 70 SECONDS · 40 MAX
1–4 PLAYERSLocal players take turns as P1–P4
← / →Choose your money rackD-PAD
HOLD / RELEASE SPACEShoot with timingA
ENTERSkip CPU action to your next turnA
1 REGULAR 2 MONEY BALL 3 DEEP BALL

Running, ball pickup and rack changes are automatic. The top three reach the Final; qualifiers shoot from lowest to highest Round 1 score.

AWAY0
TO 11
24
0HOME
ROUND 1VOLT
TIME70
SCORE0/ 40
LEFT CORNERBALL 1 / 27
LOCAL CONTEST

HOW MANY PLAYERS?

The first slots become P1–P4. Every open slot stays in the contest as CPU.

ϟVOLTORANGE
NOVAMAGENTA
MIRAGREEN
JETTRED
← / → PLAYERS · ENTER / A START
YOUR ADVANTAGE

CHOOSE YOUR MONEY RACK

Every ball on this rack is worth 2 points.

← / → SELECT · ENTER / A CONFIRM
ROUND 1

NOVA IS UP

The result is already locked. Watch the full rack or jump to your next turn.

ROUND 1 COMPLETE

VOLT ELIMINATED

The top three advance to the Final.

    FINAL RESULT

    VOLT WINS

      POSSESSION RULE CLEAR THE ARC Cross the glowing three-point line before attacking
      CONTROLS (H to hide)
      WASD / L-StickMove
      ShiftSprint
      Hold CtrlPhysical — see right
      Tap ← / →Away hand: cross; ball side: side drive
      Tap ↑ / ↓Between legs / wide behind-back
      Hold Arrow SteadyDirectional hop shot or rim finish
      Shift + WASDBurst during a handle move
      K / YSpin / post half-spin
      Tap SpacePump fake
      Hold Space / BShoot; release for timing
      Drive + Hold ←/→Left/right glass layup; sprint for dunk
      Drive + Hold ↑/↓Front finish / floater; sprint rear dunk
      Outside + Hold ArrowsSide hop / forward hop / step-back shot
      E / LBSteal (on defense)
      Space / BContest, or rebound if the ball is up
      Hold CtrlDefence: low stance — slower, but you can bump and box out. Offence: post up, or shield the handle
      CCamera preset
      PAttract mode (AI vs AI)
      F3Debug overlay
      RReset match
      BUILDING THE PARK…